Before starting the design of OMNIAI was clear that I needed to understand the current market in mental welfare apps. My goal was not to replicate what already exists, but to detect the gaps, understand what works, what does not, and above all, what users really need.
This Benchmark allowed me explore in depth the user experiences offering platforms such as Headspace, Fabulous, Wysa and Youper, and collect key learning to build your own approach. OMNIA does not want to be another app of meditation or a robotic coach: it is born as an emotional, realistic and empathic space.
Objectives of competitive UX analysis
In this first analysis, I sought to mark a clear basis for the development of OMNIA. Beyond observing, I was interested in identifying trends, patterns of behaviour and, above all, identifying what can be improved.
These were the key objectives that guided my research:
- Detect common patterns in onboarding, navigation, tone and motivation in mental health apps.
- Identify friction and opportunities: saturated screens, lack of customization, overfunctions blocked.
- Understand what users really value: accessibility, sense of advancement, emotional connection, clarity.
- Avoid common errors as cold approaches, excessive automation or lack of authenticity in interaction.
Detailed analysis by thematic blocks
To understand the current digital context of emotional well-being, I performed a deep comparative analysis of four key apps: Headspace, Fabulous, Wysa and Youper. This benchmark not only allowed me to explore how other platforms address the user experience in mental health, but also identify real opportunities to build OMNIA with a different and significant proposal.
The analysis is structured in nine thematic blockseach focused on a specific aspect of the UX design. This division allowed me to assess in an orderly and comparative way the elements most relevant to the design of the MVP, and to draw lessons that I am already applying in the conception of OMNIA.
Then develop each of these blocks. In each section I explain what I've analyzed, what patterns I've detected and, above all, what key decisions or ideas I take to design a different, emotionally closer and accessible experience.
Purpose and Main Approach
In this case I focused on seeing what the main objective of each app, emotional approach (if cold, empathic, motivational...) and its differential value. Understanding how each proposal is positioned is essential to define how I want OMNIA to be perceived. The purpose acts as cross-axiswhich directly impacts on the tone, content and emotional relationship with the user.
| App | Main objective | Emotional approach | Differential value |
|---|---|---|---|
| Headspace | Provide tools for meditation, breathing and relaxation. | Stop | Immediate and immersive experience with visual guide (the «Sun»). |
| Fabulous | Create healthy habits through behavioral science and accompaniment. | Very high | Custom diagnosis and introspective narrative with symbolic contract. |
| Wysa | Provide psychological support through IA with emphasis on self-care. | Stop | Embatic chat with guide penguin and SOS button for emotional crisis. |
| Youper | Digital emotional accompaniment with guided plans and follow up. | Medium | Progressive diagnosis according to emotional routine and lifestyle. |
I have seen that the most valued apps are those with a strong and coherent emotional approach. OMNIA must build a clear positioning from the start: is not a clinical app or a motivational coachbut a emotionally safe and realistic space for self-care. So, the UX Writing It will play a key role, to convey from the first contact the warmth, closeness and humanity we want to offer.
UX General
I analyzed the onboarding, the initial guided flow, the supply clarity and first actions after the search. I mean, what happens in those first crucial minutes. These are decisive times to build confidence or lose the user.
| App | Onboarding | Initial guided flow | Clarity in the offer | First key actions |
| Headspace | Simple and emotional: personal objectives and free test. | Yes | Very clear: 14 days free, then paid. | Breathing exercise with animation. |
| Fabulous | Extensive, test type with subsequent diagnosis. | Yes | Clear offer after onboarding. | Acceptance of basic daily challenges. |
| Wysa | Brief, you select topics to work and support mode. | Yes | Premium offer appears after selection. | Initial chat with IA + thematic packs. |
| Youper | Selection of goals + emotional test with extensive navigation. | Yes | Test offer + premium visible. | Check- in emotional guided. |
The experience must be fast, simple and emotionally connected. OMNIA will avoid extensive forms or complex decisions in the first contact. I propose a guided and personalized onboardingwith a significant first action that invites you to stay, without requiring commitment or immediate payment.
Information Architecture and Navigation Bar Content
Here I observed how the apps are organized at the structure level: what main sections they have and what functions they include in each. The objective was to identify whether the navigation is clear, intuitive and coherent.
| App | Main sections | Highlights by section |
| Headspace | Today / Explore / Profile | Daily challenges, thematic search engine, personal progress. |
| Fabulous | Home / Travel / Progress / Discover | Routins, tracking, challenges, habit testing. |
| Wysa | Home / Therapist / Self-care / Journal | Chat IA, SOS, thematic packs, emotional diary. |
| Youper | Check-in / Insights / Me | Emotional chat, personal evolution, profile and configuration. |
The most effective structures are simple and focused on the emotional progress of the user. For OMNIA, I want to avoid a cold functional approach. I'll bet on an intuitive architecture, based on emotional states or needsconcrete (feel better, calm down, connect...), not just in generic categories.
Visual Design and Emotional Tone (UX Writing)
I studied graphic style, color palette, use of illustrations or images, language tone and microinteractions. I mean, how the visual and emotional atmosphere is built.
| App | Visual style | Textual tone | Microinteractions / Visual guides |
| Headspace | Soft illustrations, warm palette. | Easy, motivator. | «Sun» lively accompanies the flow. |
| Fabulous | Mystic aesthetic, lilac colors and symbols. | Reflective, emotional coaching. | Animated character with visible progression. |
| Wysa | Minimalist with penguin animated guide. | Empathic and direct. | Simple interactions within the chat. |
| Youper | Generic, stock images. | Professional and positive. | Very little interaction or visual dynamism. |
Apps with more emotionally connected design (like Headspace or Wysa) achieve a closer to the user. OMNIA must have a warm, organic and non-artificial aesthetics, with an empathic, clear and realistic tone of voice. Here we cross design and UX writing as pillars of the experience.
Interaction and microinteractions of the apps
I evaluated how they motivate the user to continue using the app: if they use gamification, reminders, visual progress or emotional reinforcements.
| App | Motivational elements | Gamification present? | Emotional or visual reinforcement highlighted |
| Headspace | Reminds, custom suggestions. | No. | Progress animated, character guide. |
| Fabulous | Daily challenges, symbolic contract, visual travel. | Yes | Progress visualized as personal travel. |
| Wysa | Guided packages, IA tracking, SOS. | Partial | Adaptive guided conversation. |
| Youper | Suggested round (3 days per week), progress data. | No. | Textual recommendations after check-in. |
I don't want OMNIA to use a motivation based on empty points or achievements. The key will be to offer a feeling of emotional advancementwith small personal achievements, validation and accompanying messages respectful. Interaction must feel free, not forced.
Customization and Adaptation of Apps
I analyzed whether there is an initial diagnosis, how the content is adapted to each user and whether the app evolves according to its responses or behavior.
| App | Initial diagnosis | Content customization | Adaptation by use / responses |
| Headspace | Brief and thematic | According to selected targets | Proposal for corresponding exercises |
| Fabulous | Very detailed | Challenges and profile-adapted travel | Progressive visualization of stages |
| Wysa | Free emotional issues | Packs and IA conversation | Conversational adaptation according to selection |
| Youper | Extensive emotional test | Suggested plan according to personal availability | Check-in adjustment and recommendations |
OMNIA must adapt not only the content, but the tone, rhythm and depth of the experience. This involves designing a flexible navigation, which respect the emotional moments of the userand do not force him to move forward if he is not prepared. Personalization must feel real, not decorative.
Key functions of mental health apps
I identified which functions each app offers (emotional check-in, daily, meditation...) and which are available without subscription.
| App | Main functions | Free or Premium |
| Headspace | Meditations, exercises, sleep guides. | Limited without subscription. |
| Fabulous | Routines, tests, guided trips. | Majority under subscription. |
| Wysa | Chat IA, SOS, guided packs, emotional diary. | Many premium functions. |
| Youper | Check-in, insights, guided emotional plan. | Restricted access without subscription. |
The emotional can't be blocked. OMNIA will offer from the very first moment functions with real value, without putting barriers. I want any user, even in the free version, may feel accompanied and understood. If you feel that you must make a payment first or that you have to take the premium directly, you can make us lose many users.
We must think that the user who comes to this type of application has a need that in many cases is of «urgency» and he himself, if he considers it, will go to the premium service when he believes that «He's short.» free service.
Limitations or Points to Improve the Analyzed Applications
I detected common errors in design, content or usability: from visual saturation to repetitive tone or forced interaction.
| App | Main critical observation | Additional details |
| Headspace | A lot of content after payment wall. | Interface something childish for more serious profiles. |
| Fabulous | Continuous promotion of the premium plan. | It may feel visually overloaded. |
| Wysa | Lack of language selector, mix English / Spanish texts. | Limited access to key functions. |
| Youper | Excess screens with repetitive phrases. | Little real interaction, generic images subtract authenticity. |
These mistakes help me define what I don't want. OMNIA should avoid visual overload, repeated discourses and excess empty screens. Each interaction must have emotional sense, without noise or distractions.
Technical aspects of application analysis
I reviewed performance, accessibility (contrast, typography) and technical stability. Although less visible, these are aspects that condition the whole experience.
| App | Load and fluidity | Accessibility | General stability |
| Headspace | Very fluid. | Good contrast, clear typography. | No errors detected. |
| Fabulous | Correct. | It can get better. | Stable. |
| Wysa | No language options. | No language options. You should select specific sections that had «Spanish version». | Stable. |
| Youper | Quick, though repetitive. Content is repeated too much. | Limited accessibility. | No visible faults. Although it's not nice. |
Accessibility is a key value. OMNIA will take care of the visual contrast, fluent reading, clean navigation and technical stability from your MVP. The emotional experience cannot be broken by functional errors.
First steps in the visual identity of OMNIA
During the competitive analysis phase, I worked in parallel the first visual foundations of OMNIA. It was not just about having an attractive logo, but about starting to build an emotional identity consistent with the project values: calm, accompaniment, authenticity and personal growth.
Emotional chromatic palette for OMNIA
The choice of colors was not arbitrary. I was decanted by a degraded between # 9275FF (a soft lilac with spiritual nuance) and #320029 (a deep purple with emotional charge). This combination seeks to reflect two key aspects of mental well-being:
- The lila represents the mental calm, the connection with self and contemporary spirituality without religious connotations.
- The dark purple brings depth, recovery and emotional containmentwithout falling into coldness.
Together, these tonalities build a visual narrative that invites the user to enter a space safe, intimate and warm, away from clinical or neutral aesthetics.

Merge One typography for a mental health logo
For the headlines I selected Merge One, a dry stick typography with geometric structure, but with kind curves. His style transmits trust, balance and softnesswithout losing legibility or presence.
Its uniform and rounded shape reinforces the idea of OMNIA as an accessible and emotionally neutral environment, but at the same time with a clear identity.
The «O» of OMNIA as a symbol
One of the most important details in this design was working the lyrics "O" as a graphic symbol and extract from it the independent icon of the brand. Inside this «O» an organic element that can be read as much as a leaf like a flower in outbreak.

This ambiguity is intended: it represents the personal growth, process of bloom and cyclic nature of well-being.
- The lower curved route suggests root and connection to the earth.
- The three leaves, in balance, symbolize mind, body and emotions.
- The circle that contains them works as symbolic containerA safe space.
This icon has sufficient visual and emotional strength to represent OMNIA even without the full name, and will be the core of the app in its mobile version.
Real UX analysis lessons for OMNIA
This comparative analysis has allowed me to have a very clear view of the current ecosystem of mental health apps: what patterns are repeated, what strategies work, and above all, which actual needs are not yet being met.
From the point of view of the user experience, I have been able to detect that the most effective platforms are those that get balance emotional guide with freedom of usethey do not saturate or demand, but they do accompany them consistently. It is also clear that there are a saturation of visually attractive but emotionally flat proposalswhere the tone is generic and the interaction with the user becomes forced or artificial.
In short, this work has been the basis for designing an app that does not merely replicate formulas, but proposes a real alternative: more human, more accessible and more honest.

UX / IU Designer and Digital Marketing Specialist
Creating intuitive experiences and effective strategies.




